
Research & Knowledge Exchange Repository
Arts University Plymouth’s research community benefits from an unique environment dedicated to practice-led creative inquiry within a world-class suite of material and digital resources which provide evolving opportunities for original scholarship and innovative outputs.
This journal article examines the transformative role of Artificial Intelligence (AI) in game art higher education, with a focus on its impact on creativity, pedagogy, and ethical considerations.
Introducing the journey of the ALDinHENeurodiversity/Inclusivity Community of Practice, from set up through to the development of a resource bank and planning for future work.
What is it about play and the nature of games that motivates students to work at an increased pace and engage more readily with their peers and tutors for critique and feedback?
A workshop that poses a troublesome future before imagining fantastic solutions through the playful invention of rituals, folk tales, artefacts and idols.
The Thinking through Making workshop seeks to harness the power of play & imagination as a means to approach and conceptualise global challenges.
Approaching the design and delivery of contextual modules in ways that develop the skills of student illustrators: extending their knowledge and understanding through critical writing practices which combine drawing and illustration.
This case study of teaching practice seeks to harness the potential of curiosity, play and imagination as a means to approach and conceptualise global challenges.
At its core, the objective of this project is to empower individuals and organisations to generate ideas and visually communicate them effectively.
Presentation exploring how Arts University Plymouth students are supported to create and pursue visions of a better world by developing competencies, skills, attributes and values linked to subject knowledge.
Creative education requires a creative approach and Hirons & Brown developed the Illustration Pedagogy project using the tools and contexts of illustration itself to teaching and learning.
This chapter explores the topic of Mature students and widening participation in UK higher education, exploring the particular approaches within the creative arts being developed by Arts University Plymouth.
Editorial for the special issue of DTRP exploring the relationship between drawing and learning, and the role drawing plays in the construction of knowledge within educational or learning contexts.
An account of teaching and promoting drawing throughout a career in Higher Education, illustrating some of the ways drawing defies expectation and categorization.
This paper sets out to explore thinking-through making as a complex dynamic of learnt skills and intuitive thought and to examine how these may be taught in what will be termed in this context 'learning and doing'. The paper proposes that, whilst there are established strategies relating to the acquisition of craft skills and to creativity, it is less clear how intuition, as the act of knowing or sensing in the moment, can be taught in the context of art and design education. The paper will take the practice of drawing as its exemplar in this exploration of intuition, examining how it might be described and imparted in an education context and its value in creative, entrepreneurial and sustainable practice.