
Research & Knowledge Exchange Repository
Arts University Plymouth’s research community benefits from an unique environment dedicated to practice-led creative inquiry within a world-class suite of material and digital resources which provide evolving opportunities for original scholarship and innovative outputs.
In 2023, Ocean at The Levinsky Gallery brought together science and creativity through commissioned works exploring Drake’s Island, Eddystone Lighthouse, and Plymouth Sound’s underwater world.
Eight large-scale murals at North Cross reframe a key Plymouth gateway, combining local narratives, colour and collaboration to enhance placemaking, accessibility, visibility and civic pride.
Colossal, a mobile print studio, operates as evolving artwork and research method, generating knowledge through embodied, participatory practice across contexts, exploring labour, imagery, authorship, and post-digital engagement
Conference presentation on the Impacts of Book Format on the Creation and Reading of Branching Narratives in Print Comics.
Slide presentation in person of practice-led research at University of Worcester, for Illustration Research cohort inc lecturers, related charities, students and professional creatives. The presentation was later published as a paper for the Journal of Illustration, by Intellect.
Introducing the journey of the ALDinHENeurodiversity/Inclusivity Community of Practice, from set up through to the development of a resource bank and planning for future work.
Initiatiing a community of practice (CoP) to empower individuals to connect and collaborate with neurologically similar people.
This workshop discussed how collaborative reflection and writing provides us, as a group of learning developers, with insights into our role and sense of identity.
Since its release at the mid-point of the 1980s American horror boom, Stuart Gordon's Re-Animator (1985) has endured as one of the most beloved cult horror films of that era. This book tracks the film's various legacies, observing not only how Re-Animator's success gave rise to a new Lovecraftian cycle initiated by Gordon’s success here, but also how its cult status has continued to grow, marked by sequels, spin-offs, parodies and re-releases.
Starting with an argument for a humanistic approach to climate change, this paper discusses the concept of the ‘Collective Artist Residency’ as a practicable means for engaging with complex socio-ecological issues that require collective answers.
Group exhibition piece featuring twenty-one cardboard rocks referencing 19th-century Pulhamite. Mailed to MIRROR, Plymouth to form the Wall of Wonder, each bears postal marks, travel traces and firework-scorched remnants from earlier displays.
Artificialia is a practice-led exploration of mineral collections, reinterpreting historical artefacts through sculpture, print, and objects to examine authenticity, heritage, and contemporary display practices.
This conference presentation explored the evolving role of Artificial Intelligence in creative education.
This conference presentation examined the transformative role of artificial intelligence (AI) in game art and design education.
This journal article examines the transformative role of Artificial Intelligence (AI) in game art higher education, with a focus on its impact on creativity, pedagogy, and ethical considerations.
This case study of teaching practice seeks to harness the potential of curiosity, play and imagination as a means to approach and conceptualise global challenges.
Approaching the design and delivery of contextual modules in ways that develop the skills of student illustrators: extending their knowledge and understanding through critical writing practices which combine drawing and illustration.
The Thinking through Making workshop seeks to harness the power of play & imagination as a means to approach and conceptualise global challenges.
A workshop that poses a troublesome future before imagining fantastic solutions through the playful invention of rituals, folk tales, artefacts and idols.
A presentation delivered at the Illustration & Adaptation Conference in 2019 exploring my book 'That Little Jackdaw', an adaptation of the poem ‘The Jackdaw of Rheims’.
What is it about play and the nature of games that motivates students to work at an increased pace and engage more readily with their peers and tutors for critique and feedback?
At its core, the objective of this project is to empower individuals and organisations to generate ideas and visually communicate them effectively.
This conference presentation discusses the project Shaping Thinking, which explores the value of tools and techniques used within creative education, and how these might be applied outside our field.
Presentation exploring how Arts University Plymouth students are supported to create and pursue visions of a better world by developing competencies, skills, attributes and values linked to subject knowledge.
This chapter explores the topic of Mature students and widening participation in UK higher education, exploring the particular approaches within the creative arts being developed by Arts University Plymouth.
Creative education requires a creative approach and Hirons & Brown developed the Illustration Pedagogy project using the tools and contexts of illustration itself to teaching and learning.
Editorial for the special issue of DTRP exploring the relationship between drawing and learning, and the role drawing plays in the construction of knowledge within educational or learning contexts.
In this wildcard session, the authors presented the journey of the ALDinHE Neurodiversity/ Inclusivity Community of Practice (CoP).