
Research & Knowledge Exchange Repository
Arts University Plymouth’s research community benefits from an unique environment dedicated to practice-led creative inquiry within a world-class suite of material and digital resources which provide evolving opportunities for original scholarship and innovative outputs.
Clean-Up-Workers (Deluxe Series) is a project positioned as autoethnographic, mixed-media, practice-led research situated within the field of contemporary glass art.
Colossal, a mobile print studio, operates as evolving artwork and research method, generating knowledge through embodied, participatory practice across contexts, exploring labour, imagery, authorship, and post-digital engagement
Eight large-scale murals at North Cross reframe a key Plymouth gateway, combining local narratives, colour and collaboration to enhance placemaking, accessibility, visibility and civic pride.
Group exhibition piece featuring twenty-one cardboard rocks referencing 19th-century Pulhamite. Mailed to MIRROR, Plymouth to form the Wall of Wonder, each bears postal marks, travel traces and firework-scorched remnants from earlier displays.
This conference presentation explored the evolving role of Artificial Intelligence in creative education.
This conference presentation examined the transformative role of artificial intelligence (AI) in game art and design education.
Artificialia is a practice-led exploration of mineral collections, reinterpreting historical artefacts through sculpture, print, and objects to examine authenticity, heritage, and contemporary display practices.
In 2023, Ocean at The Levinsky Gallery brought together science and creativity through commissioned works exploring Drake’s Island, Eddystone Lighthouse, and Plymouth Sound’s underwater world.
This journal article examines the transformative role of Artificial Intelligence (AI) in game art higher education, with a focus on its impact on creativity, pedagogy, and ethical considerations.
Starting with an argument for a humanistic approach to climate change, this paper discusses the concept of the ‘Collective Artist Residency’ as a practicable means for engaging with complex socio-ecological issues that require collective answers.
Since its release at the mid-point of the 1980s American horror boom, Stuart Gordon's Re-Animator (1985) has endured as one of the most beloved cult horror films of that era. This book tracks the film's various legacies, observing not only how Re-Animator's success gave rise to a new Lovecraftian cycle initiated by Gordon’s success here, but also how its cult status has continued to grow, marked by sequels, spin-offs, parodies and re-releases.
Presentation [author accepted abstract, presentation slides attached and proceedings attached] The Art of Business for Sustainable Fashion: The 9th International Conference of Marketing Strategy and Policy Research Group (MSP2025) held on 5th & 6th June, 2025. Kingston University.
Initiatiing a community of practice (CoP) to empower individuals to connect and collaborate with neurologically similar people.
Conference presentation on the Impacts of Book Format on the Creation and Reading of Branching Narratives in Print Comics.
Slide presentation in person of practice-led research at University of Worcester, for Illustration Research cohort inc lecturers, related charities, students and professional creatives. The presentation was later published as a paper for the Journal of Illustration, by Intellect.
Introducing the journey of the ALDinHENeurodiversity/Inclusivity Community of Practice, from set up through to the development of a resource bank and planning for future work.
This workshop discussed how collaborative reflection and writing provides us, as a group of learning developers, with insights into our role and sense of identity.
This practice-led research reformulated the traditional Devoré textile print process using safer, less hazardous approaches, demonstrating that environmentally responsible innovation can preserve historically significant textile techniques within contemporary studio practice.
What is it about play and the nature of games that motivates students to work at an increased pace and engage more readily with their peers and tutors for critique and feedback?
A presentation delivered at the Illustration & Adaptation Conference in 2019 exploring my book 'That Little Jackdaw', an adaptation of the poem ‘The Jackdaw of Rheims’.
A workshop that poses a troublesome future before imagining fantastic solutions through the playful invention of rituals, folk tales, artefacts and idols.
The Thinking through Making workshop seeks to harness the power of play & imagination as a means to approach and conceptualise global challenges.
Approaching the design and delivery of contextual modules in ways that develop the skills of student illustrators: extending their knowledge and understanding through critical writing practices which combine drawing and illustration.
A performance lecture investigating abjection, ritual, and care through feminist theory and material practices. Explores memory, mourning, and object agency via embodied gestures, speculative assemblage, and the deep imaginal.
At its core, the objective of this project is to empower individuals and organisations to generate ideas and visually communicate them effectively.
This case study of teaching practice seeks to harness the potential of curiosity, play and imagination as a means to approach and conceptualise global challenges.
This conference presentation discusses the project Shaping Thinking, which explores the value of tools and techniques used within creative education, and how these might be applied outside our field.
A conference paper exploring memory, abjection, and repair through fragile materials and feminist methodologies. The Lost Object reflects on care, transformation, and the cyclical nature of forgetting.
Conference paper examining fragility, material memory and feminist practices of care in contemporary art, tracing a shift from repair towards speculative methodologies of carrying and tending in response to ecological precarity.
Presentation exploring how Arts University Plymouth students are supported to create and pursue visions of a better world by developing competencies, skills, attributes and values linked to subject knowledge.
This chapter explores the topic of Mature students and widening participation in UK higher education, exploring the particular approaches within the creative arts being developed by Arts University Plymouth.
Ephemer(e)ality Capture: Glitch Practices in Photogrammetry details artistic practice using cloud-based photogrammetry that actively invokes glitches through disturbance of the imaging algorithm by utilising optical phenomena. Reflective, transparent, specular and patterned/repetitive objects were used to confuse the imaging algorithm to produce spikes, holes and glitches in the mesh and textures of the 3D objects produced. The research tests the limits of photogrammetry in an effort toward new image-making methods. It builds upon the research of Hito Steyerl’s Ripping Reality: Blind spots and wrecked data in 3D in which she outlines the errors of 3D scanning media in her work and contextualises amongst thought surrounding the objectivity of photographic media.
Overview of a project produced towards an MA in Photography published in SUB, a space for the dissemination of contemporary thought, writing, and creative practice produced by the post graduate community at Arts University Plymouth.
Ashnihilation is a practice-led research project by Dr Tom Milnes that explores how immersive technologies—specifically augmented reality (AR)—can foster emotional and critical engagement with ecological crisis.
Creative education requires a creative approach and Hirons & Brown developed the Illustration Pedagogy project using the tools and contexts of illustration itself to teaching and learning.
The journal article focuses on the invention of a new generative participatory design process that uses Tasseography. It is a ritualistic, participatory, performance process that implements a new set of generative tools that promotes a shared language between myself and my participants resulting in a collection of co-designed abstract textile artworks.
This article considers Philip. K. Dick’s story in light of current forms of image-making apparatus, specifically in relation to photogrammetry. Dick’s protagonist, Doc. Labyrinth’s design and ambitions of The Preserving Machine to safeguard cultural heritage in the light of ecological catastrophe resonates with the application of 3D imaging technologies in cultural heritage industries.
Atlantic Youth Creative Hubs (AYCH) was a 44-month project of European collaboration involving 14 partners from the Atlantic Area located in the United Kingdom, France, Spain and Portugal. The aim was to develop an innovative model to strengthen the employability of young people between 16 and 30 years old in the cultural and creative industries.
A reflective case study of practice-led research, this paper illustrates a realignment in creative methodology from a craft-based kiln-formed glass practitioner, to a mixed media sculptor exploring personal narratives.
A practice led case study documenting the production of Clean-Up Workers (Deluxe Series) mixed media sculpture. Auto ethnographic narratives are explored through the lens of waste, value and abjection.
Editorial for the special issue of DTRP exploring the relationship between drawing and learning, and the role drawing plays in the construction of knowledge within educational or learning contexts.
Exploring how the materiality of drawing has the ability to expand our relational understanding of the world around us.
An account of teaching and promoting drawing throughout a career in Higher Education, illustrating some of the ways drawing defies expectation and categorization.
In this wildcard session, the authors presented the journey of the ALDinHE Neurodiversity/ Inclusivity Community of Practice (CoP).
This article outlines how the professional identity of third space roles was transcended via a research-focused virtual community of practice (vCoP). Using collaborative autoethnography as methodology, ten geographically-dispersed third space professionals gathered data through two collaborative writing activities. This data was thematically analysed (TA) which identified two connected themes.
The Cinema of Yorgos Lanthimos: Films, Forms, Philosophy is the first academic book on Lanthimos. Bringing together essays from 16 academics from across the world, it reflects on various aspects of his works, tackling his keen eye for absurdism within the political, ethical, and aesthetic critiques of society they provide.
This paper sets out to explore thinking-through making as a complex dynamic of learnt skills and intuitive thought and to examine how these may be taught in what will be termed in this context 'learning and doing'. The paper proposes that, whilst there are established strategies relating to the acquisition of craft skills and to creativity, it is less clear how intuition, as the act of knowing or sensing in the moment, can be taught in the context of art and design education. The paper will take the practice of drawing as its exemplar in this exploration of intuition, examining how it might be described and imparted in an education context and its value in creative, entrepreneurial and sustainable practice.